Unreal Engine – HLODs

Hierarchical Level of Detail (HLOD) Setup for UE4 2.1 HLODs are large assets that replace collections of assets that draw from long distances. This is useful for reducing draw calls and tri-counts when you're working with large levels with long lines of sight. But the system is a bit tricky and misleading at times with… Continue reading Unreal Engine – HLODs