Check back soon….
Day 1
Day 1 was technically last night but I’m rolling today into it as well since I got such a late start.
I started a road map on trello for the quake remake;
https://trello.com/b/fddsc8ut/quake-roadmap
This will be where I record what is needed, what is done, and anything else related to the development forthcoming. This is for my sanity as well as a window into what it takes to develop a game, even with reusing some bits.
The core focus right now is character mechanics and feel…
For the game to really spark the fire, I want to to hold true to the heart of the game; A fast paced FPS with the most basic fundamentals:
- Centered weapon on view (with option to offset in settings)
- Weapon bob while moving
- One movement speed
- No reloading
- Subtle air-control for strafe-jumping (this is tricky)
- Weapon kick during firing
Make sure to check the trello board to see how the development is moving along. I’ll start including videos with the updates, but currently I just have a standard level to work in to test the character.